Jun 08, 2007, 01:43 AM // 01:43
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#81
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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One word for SR:
AWKWARD
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Jun 08, 2007, 01:53 AM // 01:53
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#82
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Sniper22
They keep trying to patch soul reaping up so much, its not even funny even more. Once they find out that this doesn't work, the next update for SR will probably have a paragraph discription trying to explain some BS soul reaping system.
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next soul reaping nerf will probably read like this:
Soul Reaping
For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain.
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Jun 08, 2007, 01:57 AM // 01:57
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#83
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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^ I lol-ed at that. If only that happen, gw will be fun.
They aren't just killing paragon, but necromancer too.
In PvE, nercomancer will shout "Hey nuker, don't nuke them all and kill them at one go. My sr only work once every 15secs. Don't waste my SR when i have full energy"
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Jun 08, 2007, 01:58 AM // 01:58
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#84
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Miral
next soul reaping nerf will probably read like this:
Soul Reaping
For each point in Soul Reaping, you gain 1 energy whenever a creature near you dies. You may only gain energy in this way 5 times every 25 seconds. You can only gain Energy from spirits you control, and only gain energy from minions you control that cost more than 10 energy to cast. Void where prohibited. Not valid between the hours of 12am and 2am pacific, when the souls must feed. Failure to provide enough souls will result in the termination of this contract, and all energy-gain effects will be lost. Possible side-effects could include loss of appetite, constipation, vomiting, nausea, heartburn, indigestion, upset stomach, diarrhea, yay pepto-bismol, loss of urinary control, insomnia, schizophrenia, obsessive compulsive disorder, or death. Caution: water on road during rain.
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LoL, yea, you can argue whether or not this change will or won't help balance necro energy issues, but there's no denying that understandint SR just got a LOT harder for the more casual and new players.
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Jun 08, 2007, 02:01 AM // 02:01
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#85
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
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Jun 08, 2007, 02:02 AM // 02:02
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#86
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Idea. Seriously. Here.
Soul Reaping
For each point in soul reaping, you gain 1 energy whenever a creature around you dies if your energy is below 50%.
If your energy is over 50%, you only gain 1 energy per 2 points in Soul Reaping.
If your energy is over 75%, you only gain 1 energy per 3 points in Soul Reaping.
Spirits only give energy if they are under your control.
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Jun 08, 2007, 02:07 AM // 02:07
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#87
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
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Actually, if the radius were nearby, that would be an excellent buff.
And where the hell did this come from?
Quote:
Added a new PvE only skill for Mesmers.
Mind Bottling: For 1...15 seconds target foe is hexed with Mind Bottling. As long as target foe standing still, that foe cannot move.
This skill's progression will increase with each Sunspear rank you have attained.
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If that's real, that's a very interesting skill.
Last edited by Kakumei; Jun 08, 2007 at 02:10 AM // 02:10..
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Jun 08, 2007, 02:16 AM // 02:16
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#88
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: P/W
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Love the sound of this update!
FC buff, SR buff, SP buff, they are all good news!! It's about time, we have a positive buff-based update instead of those negative nerf-based ones
The new SR change 3 times in 15 seconds will be much easier to work with than 1 times 5 seconds; especially when mobs normally should die together in big clumps after the big volley of spells are fired off. This gives a much bigger buffer-room of 3x 12~13 = 36~39 energy instant refill to start the next volley of spells without any worry of stuffs get killed too fast. (In fact, any more than 3x will be wasted since the EN will then get capped by the necro's Max EN)
Going the other way will be much worse. Imagine if it were changed to something like 1 energy per every 5 ranks and have it triggerable every second, it will be much more awkward to maintain any energy input.
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Jun 08, 2007, 02:16 AM // 02:16
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#89
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Spirits shouldn't give energy even if you control them. Neither should minions.
Coming from a lore standpoint, they don't have souls to reap!
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Jun 08, 2007, 02:18 AM // 02:18
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#90
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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LOL @ this thread.
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Jun 08, 2007, 02:23 AM // 02:23
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#91
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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I dont consider fair not having to worry about your energy with little effort.
Every class in the game needs to worry about energy, even mesmers that have a whole attribute line that is designed to give more energy needs to watch his energy bar.
Even elementalists that have 80+ energy need to watch their energy bar.
If necros dont need to worry about their energy, they can invest their upgrades/insigneas in other stuff, wich obviously its not fair.
I would love to get +10 armor while enchanted for my monk, BUT i have to watch my energy.
Why necros shouldnt?
Just give it a thought.
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Jun 08, 2007, 02:24 AM // 02:24
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#92
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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i'm still shocked about the trap nerfs ......
X_X
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Jun 08, 2007, 02:30 AM // 02:30
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#93
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Frost Gate Guardian
Join Date: May 2006
Guild: Teutonic Warriors {TW}
Profession: Mo/
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necromancers have the majority of the highest costing spells in the game, with eles following.
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Jun 08, 2007, 02:31 AM // 02:31
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#94
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by KebabVan
Ummm how about there was a gimmick of 5/6 n/rts, 1 ranger spirit spammer and a n/mo or two that dominated GvG for a month or more. 7 necros running off an army of spirits and minions dying meant infinate energy for them. Wash machine was the most infamous guild who reached r5 i think until the SR nerf when they had to change builds and promptly dropped out of the GvG scene altogether.
If you dont know anything about PvP then don't comment on it.
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Funnier how PvPers never realized R/Rt could tear through them, with barrage/splinter build.
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Jun 08, 2007, 02:34 AM // 02:34
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#95
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Zinger314
What's up to the buff to Arcane Conundrum? (now affects foe and adjacent foes)
If that's ArenaNet's idea of a Mesmer PvE buff (as that's no way a PvP buff), I'll simply laugh. Even more if Mantra of Persistance is nerfed...
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Don't you get it; it's all about making the “Signet of Illusions” much more powerful. That is the real fix.
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Jun 08, 2007, 02:45 AM // 02:45
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#96
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
Originally Posted by manitoba1073
Funnier how PvPers never realized R/Rt could tear through them, with barrage/splinter build.
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Or.. y'know.. you could stand behind a wall, and not stand beside each other?
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Jun 08, 2007, 02:47 AM // 02:47
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#97
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Krytan Explorer
Join Date: Jun 2005
Profession: N/R
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Quote:
Originally Posted by Apok Omen
On behalf of the PvE'ers and PvP'ers, YOU'RE NOT DOING IT RIGHT!
Requesting funny pic of something doing something wrong.
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you mean like this?
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Jun 08, 2007, 02:51 AM // 02:51
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#98
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......
X_X
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What trap nerfs?
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Jun 08, 2007, 03:03 AM // 03:03
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#99
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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traps were nerfed? eh that might be something that was actually warrented, with how easily trappers could clear UW or DoA... especially DoA, tons of golds and gems
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Jun 08, 2007, 03:05 AM // 03:05
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#100
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by ShadowsRequiem
i'm still shocked about the trap nerfs ......
X_X
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Um... I'm very tired right now so I could be wrong but... all my traps look fine to me? So unless something was changed once they're used, I have no idea what you mean.
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